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TutorialQuick guide | User's Manual |Grading In this tutorial PatternMaker basics have not been touched. We presume that you have gone through the information given in the User's Manual which you have gotten with the program delivery. All exercises in this tutorial are real-life design cases which can be used with or without PatterMaker. So, doing (or viewing) these exercises you will learn something about designing garments, too. After having done the exercises you will be able to apply your new skills to make your own designs. For pedagocic reasons the exercises in this tutorial have been grouped according to PatternMaker editing commands. There are, of course, many commands which are used in each exercise, but in all exercises there is one command in which we want you to pay special attention to. There is no special order in which you should do the exercises. You can pick any of them to start according to your personal preferences. Use the links below to move to a certain exercise in this document. What are the macros?Each macro is a little computer program that draws a particular pattern based on measurements you give it. These patterns are made up of polygon objects, which can be modified like any other objects in your drawing. PatternMaker macros were programmed in Finland and they are based on the Scandinavian Pattern drafting method. They have been thoroughly tested in commercial and school use There is a very important benefit of the Scandinavian pattern drafting system. All the measurements you have to take are unambiguous and easy to take. There is no need to take cross-measurements from shoulder tip to CF or CB, which are quite difficult to take. Front and back circumferences are measured as one, and bust, waist, abdomen or hip circumference are not measured separately at front and at back. The length of the side seam is not measured. The PatternMaker macros have been programmed by a pattern drafting professional i.e. an end user of the program like you. So she was able, when writing the macros, to test all the options of the macros by sewing the garments for herself. A macro is a small computer program A macro is a small computer program, which you run with your PatternMaker
program. After you choose the macro command from the main menu or by clicking
on the macro icon, the program asks you to choose the garment. Then you
are asked to give some information: choose options and give measurements.
Usually you also choose one of three ease options: minimum, normal or
maximum. Please refer to Tailored garments according to given measurementsWith the macros you draft patterns for tailored garments according to given measurements. If the measurements have been taken correctly, you usually get faultless patterns for the garment you have chosen. Difficulties may rise with some unusual body shapes like strongly asymmetrical bodies as they would with any pattern drafting method. To make sure that you have taken the measurements correctly, it is strongly recommended that you sew a test garment (muslin) with the patterns for the basic bodice (sloper). It should fit very tightly on you, like a second skin. If the test garment is all right, you can be sure that all PatternMaker macro garments fit well when the tested measurements are used. Ladiess basic macros The Ladies' basic macros are included in the program. With these macros
you can draft patterns for an entire wardrobe to given measurements. You
do not need to know anything about pattern drafting to do this. The basic
macros contain simple basic garments, which are good for most figure types.
If you want to see what other macro collections there are, plase go to the PatternMaker Website This is how to run a macro Try the macros first with the default measurements given
(= Scandinavian size 42) to get familiar with the kinds of garments you
can sew with the PatternMaker macros. If you want need to get women's
standard measurements for other sizes, Choose the command File/Macro from the main menu. You can do this in three ways: either you simultaneously press the <Alt> key and the underlined letter of the command (<Alt>F then M) or you pull down the File menu and then choose the command by clicking on it with the left button of the mouse (M1). Or you can click (M1) on the Macro icon on the left side of the screen. Its the icon that says mac. When you get the dialog box depicted above, choose the macro you want to try by double clicking on its name with the left mouse button (M1) or click on its name once and then click <OK>.
The program asks different things for different garments: single or double breasted, with or without sleeve, amount of ease etc. Choose the options by double clicking on the option or click on the option once and then click <OK>.
Next, a dialog box for the measurements is opened. Instructions for taking the measurements are given later in this tutorial. Move from field to field in the dialog box with <TAB> key, or by clicking the mouse (M1).
Note: When you want to try another macro, clear the screen by choosing the command File/New from the main menu. Click the word File in the menu bar at the top of the screen with M1, and then the word New with M1. Usually, you will answer No when the program askes whether you want to save the file or not. Adding seam allowancesIf you want to add seam allowances to the patterns, type the wanted width of seam allowance to its place in the measurements dialog box. If you want your patterns to have no seam allowance, type "0" (zero) as its value. After having ran the macro you can use the command Draw/Offset, from the Draw menu. After choosing the command, select all the pieces one by one with M1 and accept the selection with M2. Using the command Draw/Seam Allowance you can add a seam allowance of varying width to different edges of the pattern. Please refer to the Users manual to learn more about this. LayersIn the black drawing area there are many layers superimposed one over another. You can use the layers to organize your pattern, for instance by placing the different sizes of the garment (36, 38, 40 ) on different layers or different garments for one customer (skirt, jacket, blouse ) on different layers. You can change the settings of the layers by clicking the layer box in the status bar (Layer 0) with M1. You can name the layers whatever you want: Click in the box for a layers name with M1 and write the new name on top of the old one.
One of the layers is active at a time. Drawing commands and the macros produce objects on the layer which is active. Activate a layer by clicking with M1 in its Current column. The layers can be visible or hidden. To hide a layer, click with M1 in the On column to change it to Off. The printing command Print All prints the objects all the layers which are On. So, if you want to print the items on one layer only, turn the other layers off.
Drawing objectsExercise 1: drafting a collarIn this exercise you learn to draft a collar in three different ways: 1) using a frame, 2) typing the points of the collar from keyboard and 3) drafting the collar using the Grid points First make a plan as in the picture below. According to the plan we are going to draft a collar which is 6 cm high at the CB (A-J) and which has been curved at the neck 3 cm (from point J downwards). The collar is 6 cm high also in the CF (D-E) and its point (D) extends 5 cm to the left from the CF point. Let's assume that the measured neck circumference of the garment is 40 cm. Then the half length of the collar is 20 cm. Look at the collar in the picture to notice how it is composed of lines and arcs. At the top edge of the collar there is a combination of an arc (B-C-D) and a line (A-B). In order make the arc and the line merge into one another smoothly, point A has to be on a straight line with the starting point of the arc (B) and the corner point of the arc (C). At the bottom edge of the collar there is a combination of two arcs (J-H-G and G-F-E). In order to make these two arcs merge into one another smoothly, the corner point (H) and the end point (G) of the first arc have to be on a straight line with the corner point of the other arc (F).
If you need to know more about arcs, please refer to PatternMaker User's Manual. Method 1) Drafting the collar in a frame:Draw a rectangle 20 cm wide and 9 cm high (Draw /Rectangle): Choose the command, click somewhere on the screen with M1 (this will be the left corner of the rectangle E) and type the coordinates of the right top corner of the rectangle (A) from the keyboard: "@20,9" <Enter>. The "@" sign means that the coordinates of the latter point are given relative to the given location of the first point (E). Then draw another rectangle starting from the bottom left corner of the first rectangle using snap to end point <CtrlF3>, M1. Type as the relative coordinates of its top right corner (C) "@5,9" <Enter>. Draw two additional rectangles of size 5x9 cm. The first one starts at the right bottom corner of the second rectangle (F) and the other at the right bottom corner of rectangle F. For the collar tip (D), draw a rectangle of size 5x6 cm starting from point E and going to the left: select the starting point of the rectangle at point D, M1 and type the coordinates of the opposite corner of the rectangle (D) from keyboard: "@-5,6" <Enter>. Now you can draw the collar following the points of the frame (Draw /Poly, CtrlF3). Please note that the points C, F and H are corner points of an arc. When you come to a corner point, draw the point before the corner point in the usual way and then change the polygon tool to the X arc mode(M2 Arc(x)). When you have finished the arc, remember to change the polygon tool back to the line mode (M2 Line). If you make a mistake, you can undo it and try again (M2 ... Undo last point). If you find this difficult, you can draw the collar first with all straight lines and change the arc corner points later to round points (Point /Round vertex). Please note that there is not a point already drawn in the place where you have to draw point G. To place this point, use snap to intersection, CtrlF7. Change your snap mode back to snap to end point (CtrlF3) after you draw this point, because snap to intersection will slow your computer down. Method 2) Drafting the collar by typing points in from the keyboardHere, you are entering exactly the same points as with Method 1), but without the frame to guide you. Select the starting point of the collar (A) anywhere on the screen, M1 and type other points from the keyboard as follows:
Method 3) Drafting the collar along the grid points of the screenSet the grid spacing to 1 cm using the command Misc /Grid. Activate snap to grid typing CtrlF2. You show and hide the grid by typing F4. Select the starting point of the collar (A) anywhere on the screen, M1. Notice that as you are using snap to grid CtrlF2, the cursor moves from grid point to grid point. Select the rest of the points with mouse (M1) going along the grid points as follows:
1. Run the basic bodice macro (File /Macro, Lbodice.mac). Decrease 2 cm of ease on the front and the back pieces. (The whole circumference is thus decreased by 8 cm i.e. the ease that has originally been added to the body measurements in the basic bodice patterns). Decrease the ease by moving points (Point /Move vertex). Choose all the vertices that are to be moved in the same direction at one time, M1, M1, M1 accept, M2. Give as the base point of the move "0,0" from keyboard and as the destination point of the move "2,0" (moving to the right) or "-2,0" (moving to the left) <Enter>. Move the back piece and its waist dart to touch the front piece at the armpit vertex (Edit/Move). Use snap to end point (CtrlF3) to be exact.
Draw a circle with 8 cm radius and center point at the bust apex, and a circle with 2 cm radius and center point at the joint armpit vertex of the front and the back pieces (Draw /Circle, CtrlF3). Choose the center point of the circles and type the radius from keyboard "8" or "2" <Enter>. 2. Draw the corset patterns according to the picture along the existing vertices (Draw /Poly, CtrlF3). Round points (corner points of an arc) have been marked with "R" in the picture. Draw the shoulder straps (Draw /Line or Draw /Poly). Erase the guide circles. Exercise 3: Drafting patterns for hood
2. Draw a rectangle with size 1/2 of the garment neck circumference x 35-40 cm = points A-B-C-D 3. Draw a circle at the upper right corner of the rectangle with radius 8 cm 4. Add points as follows:
5. Move point A 2 cm to the left. Move points D and L 3 cm down 6. Change points B, E, H and L to round points (Point/Round Vertex) Copying objectsExercise 4: A long evening skirt
1. Run the skirt macro, giving as the length of the skirt 90 cm (File Macro, Lskirt.mac). Remove the lining and the waist band (Edit /Erase). Draw guide lines at the front and back waist of the skirt (Draw /Line) as in the picture i.e. three lines per piece and one line for the zipper extension 2. Move the lines 3 cm up (Edit /Move): Choose the command, select the lines one by one, M1, M1, M1 and accept the selection, M2. Type as the starting point of the move "0,0" <Enter>, and as the destination point of the move "0,3" <Enter>. 3. Using the vertices of the waist and the guide lines draw the pattern pieces for the raised waist (Draw Poly, Ctrl F3).
4. To draw waist facings, copy the pattern pieces for the raised waist above the skirt pieces (Edit /Copy) Move the pieces of the facings adjacent to each other (Edit /Move, CtrlF3). Choose the command, then select the piece to be moved , M1, accept M2. Give as the starting point of the move one of the edge points of the piece, M1 and as the destination point of the move the edge point of the other piece where you want the pieces to meet, M1. Join the facing pieces (Edit /Join). After choosing the command select one of the pieces to be joined, M1, accept M2. Then select the piece next to it, M1, M2. Continue joining pieces one at a time, selecting the piece which you just joined, M1, M2 and then the piece the be joined with it, M1, M2.
5. Join skirt pieces and the pieces for the raised waist. To round the corner of the center front pieces at the hem, add vertices on the CF line at a distance of 10 cm from the hem and at the hem line at a distance of 10 cm from CF; use snap to measured distance CtrlF9 or draw guide circles with a radius of 10 cm. Finally, change the center front point of the hem to round point (Point /Round vertex). Working with pointsExercise 5: Drafting patterns for an overall1. a) First make preparations for the top part of the overall and run the basic bodice macro (File /Macro, Lbodice.mac). Erase all other pattern pieces but the front and the back pieces. Do not erase the back dart piece. Use command Edit /Erase, select all the pieces to be erased one by one, M1, M1, M1 , accept and execute the command with M2. b) Draw a line to cut the pieces at the waist level as in the picture (Draw /Line, CtrlF3). Start the line at the CF waist point and end at the CB waist point. Then cut the pieces with the line (Edit /Cut): Choose the command, select the CF piece, M1, accept M2, then select the cutting line, M1, accept and execute the command M2. Cut the same way also the front side piece and the back piece as well as the back dart piece. Erase the cutting lines and all pieces under the waist level (Edit /Erase). Select all the pieces to be erased one by one, M1, M1, M1... , accept the selection and execute the command with M2.
2 a) Start designing the front pieces. Draw a cutting line on the front side piece as in the picture (Draw /Line), starting from the bust apex (CtrlF3) and ending outside the side seam. Cut the front side piece with the line (Edit /Cut). Choose the command select the piece to be cut (= the front side piece), M1, accept M2 and then the piece to cut with (= cutting line), M1, accept M2. Erase the cutting line (Edit /Erase). b) Rotate the top part of the front side piece to close the bust/shoulder dart and to open it to the side seam (Edit /Rotate). Choose the command, select the piece to be rotated (= top piece of the front side piece), M1, accept M2. Select the point to rotate about (it is marked in the picture) (= bust apex), M1, then select the base point of the rotation (also marked in the picture, M1 and finally the destination point of the rotation, M1. c) Join the front pieces together into one piece (Edit /Join): Choose the command, select the CF piece, M1, accept M2, then select the top side piece, M1, accept M2. Finally select the piece you joined, M1, accept M2 and the remaining bottom part of the side piece, M1, accept M2. Add ease to the front piece by moving the vertices as in the picture i.e. 2 cm to the right. Choose command Point /Move vertex. Select the points to be moved with a selection window, it is shown in the picture. The selection window is activated by the selection window icon or typing "W" from the keyboard after you have chosen the move vertex command. Choose the left top corner of the selection window with M1, move the mouse and point the right bottom corner of the selection window with M1 (refer to the picture). Accept the selection with M2. Then type as the base point of the move "0,0" <Enter> and as the destination point of the move "2,0" <Enter>. 3 a) Make a mirror copy of the back piece so it faces in the same direction as the pants back piece (Edit /Mirror). Choose the command, select the piece to be mirrored (= back piece), M1, accept M2. Then give, as the top point of the line to be reflected across, the CB neck point, M1 and as the bottom point of the line to be reflected against, M1. Erase the original back piece (Edit /Erase). b) In order to add ease to the back piece, move the points marked in the picture 2 cm to the right the same way you moved the points in the front piece (Point /Move vertex). Use a selection window as illustrated in the picture.
4. Now start designing the pants part of the overall. Run the pants macro (File /Macro, Lpants.mac). Erase center lines, pocket mouth line, waist band and the zipper extension (Edit /Erase). 5. Add to the front and the back pants 2 cm ease in the same way you did in the top parts (Point /Move vertex). Use a selection window illustrated in the picture. 6. a) Move the top back piece to touch the pants' back piece, so that their CB waist points lie on top of each other (Edit /Move, CtrlF3). Choose the command, select the piece to be moved (= back top piece), M1, accept M2. Choose as the base point of the move the CB waist vertex of the top, M1 and as the destination of the move the CB waist point of the back pant, M1. b) Rotate the top piece so that its waist is on the back pants' waist (Edit /Rotate, CtrlF3). After having chosen the command select the piece to be rotated (the top piece), M1, accept M2. Choose the CB waist vertex of the top piece as the center point of the rotation (the point to be rotated about), M1, the waist side vertex of the top as the base point of the rotation, M1 and the the waist side vertex of the pant as the destination of the rotation, M1. These points are marked in the picture 6a. c) To add vertical ease at the waist of the overall, move the back top piece 2 cm up (Edit /Move). Choose the command, select the piece to be moved (= back top), M1 and accept, M2. Give as the base point of the move from keyboard "0,0" <Enter> and as the destination of the move "0,2" <Enter>.
d) Rotate the back top so that you get an additional vertical ease at the CB waist (Edit /Rotate). After having chosen the command select the piece to be rotated (= back top), M1 and accept, M2. Give the side vertex of the top waist as the center point of the rotation, M1 and the CB vertex of the top waist as the base point of the rotation, and type the distance to be rotated from keyboard "-2" (the distance is a negative number because the rotation is to be done clockwise) <Enter>. The points are marked in the picture 6c 7. a) Now move the front top piece so that it touches the front pant at waist, the CF vertexes lie on top of each other (Edit /Move, CtrlF3). Choose the command, select the piece to be moved (= the front top), M1, accept M2. Give as the base point of the move the CF waist vertex of the top, M1 and as the destination of the move the CF waist vertex of the front pant, M1. b) Add 2 cm vertical ease at the waist. Move the front piece up by this amount (You do not need to select the command as it already is active). Select the front top, M1, accept M2. Type as the base point of the move from the keyboard "0,0" <Enter> and as the destination point of the move "0,2" <Enter>.
8. Finally, draw the overall following the existing points (Draw /Poly, CtrlF3). Show vertices by typing F5. Do not go through the waist vertices. Go directly from the hip point to the armpit point (back) and from the hip point to the bust dart point (front). Please notice that there are arcs and lines in the patterns. When you arrive at a point where an arc begins, open the polygon menu with M2, and choose from the options (Arc(x). After having given the points for the arc (start, corner, end) - and if there is not another arc after the first one, change the polygon tool back to the line mode (M2 Line). If you find this difficult, you can draft the patterns with all straight lines (= without changing to arc mode) and change the arc corner points afterwards to Round points with Point /Round vertex. After you have drafted the front and the back pieces of the overall, erase all the original pieces (Edit/Erase). Draw grain lines on the pieces (Draw /Line, CtrlF5). Draw a collar for the overall if you want one. You can use the collars macro. Before drafting the collar, make the neck opening of the overall 1 cm bigger in all directions (Point /Move vertex). This exercise is based on the patterns of the basic sloper and it does not have enough ease at neck for a real garment pattern. After making the neck opening bigger, measure its length at front and at back (Point /Set/Meas.dist) and multiply the result by 2 to get the whole neck circumference. You will use this measurement in the collars macro. In a real designing situation you would not have removed the sleeves at the beginning. Please notice that if you want the overall to have sleeves you have to make the armscyes bigger, too. You have to lower the armscye of the bodice and broaden the sleeve at the armpit by the same amount. This makes the sleeve larger at the armscye. Alternatively you can use another macro for the top of the overall - e.g. the blouse macro or the jacket macro. These macros already have the needed ease at the neck opening and at the armscyes and the sleeves. Using these macros, you need to add ease only to the pants part of the overall. Exercise 6: Jacket with a side panel1. Run the jacket macro (File /Macro, Ljacket.mac). Move the pieces so that they touch each other at hem (Edit /Move, CtrlF3). a) Draw vertical lines starting at the vertices on the armscye lines as in the picture and ending outside (down) from hem (Draw /Line). ( Picture 1a ) Use snap to end point (CtrlF3) to grab the armscye vertices and then snap to ortho (CtrlF5) to draw vertical lines. 2. Draw a polygon around the area between the side seams of the front and the back piece (Draw /Poly, CtrlF3). ( Picture 1b ) Go along the existing vertices and use snap to end point (CtrlF3). At the waist of the side seam there are three vertices; the center one is a round vertex. You need not draw all these vertices; just draw one (line) point at the center vertex as in the picture. In the same way, draw a polygon around the back waist dart (Draw /Poly, CtrlF3). ( Picture 1c )
3. Move the polygons horizontally so that their new positions are on the lines that you drew down from the armscyes (Edit /Move, CtrlF3). ( Picture 2a ) Choose the Move command, select the polygon drawn between the side seams, M1, accept M2. Give as the base point of the move the joint hem point of the front and the back piece (CtrlF3), M1, and as the destination point of the move the intersection (CtrlF7) of the vertical line and hem (CtrlF7), M1. Move the other help polygon similarly, now to the line drawn down from the back armscye. The base point of the move is now the intersection (CtrlF7) of the line down from the back waist dart with the hem line, and the destination of the move is the intersection of the line drawn down from the back armscye with the hem line. 4. Draw the new shapes of the front, back and side pieces following the existing points (Draw /Poly, CtrlF3). Draw the front center and the front side pieces as two separate pieces. Draw the back piece as one piece with a shoulder dart. Draw the side panel in one piece. ( Picture 2b and picture 3 ).
5. The shapes of the pieces are not quite satisfactory: The back piece does not curve enough at the waist compared with the front piece. The side panel is somewhat distorted. Therefore, move the waist vertices of the pieces as shown in the picture: the waist vertices of the front side and the back pieces (simultaneously) to the right and the waist vertices of the side panel (simultaneously) to the left (Point /Move vertex). You can do this by eye. First use the snap to end point (CtrlF3) to select the vertices to be moved and then snap to ortho (CtrlF5) to move the vertices horizontally. When moving the points in this way "in pairs" the move of the points does not change the waist circumference of the garment. ( Picture 4 ) Draw a cutting line on the front side piece at the top hip (abdomen) level (Draw/Line, CtrlF3, CtrlF5). The line must extend over both edges of the piece. ( Picture 5 )
Cut the side piece with the line (Edit /Cut). Choose the command, first choose the object to be cut (= the side panel), M1, accept M2 and then the object to cut with (= the cutting line), M1, accept M2. Erase the cutting line (Edit /Erase). Rotate the topmost piece of the front side pieces so that the shoulder dart is closed (Edit /Rotate, CtrlF3). ( Picture 6 ) In this kind of a jacket the pocket is positioned on this cutting line. After you have sewn the front waist dart, close the cutting line temporarily with zigzag stitches. Iron a strip of interfacing to its wrong side. When fastening the pocket you will cut the pocket mouth along this line. If you are sewing a patch pocket, position it so that the cutting line is hidden under the pocket. Cutting objectsExercise 7: Making a collar wider
In order to make the collar wider, you also have to lengthen the outer edge of the collar. Otherwise it does not have enough space to lie flat on the back piece at the neck. Tailored collar in the PatternMaker macros is 7 cm wide. The raise at the neck is 3 cm and the visible part of the collar is 4 cm. The aim of this exercise is to broaden the collar with 3 cm. When this has been done, the visible part of the collar will be 7 cm.
As seen in the picture, the new length of the outer edge of the collar at back is 17.9 cm which is 5.3 cm longer than the outer edge of the original collar. So you have to lengthen the outer edge of the collar with 5.3 cm. To draw the above picture: 1. draw the collar stand from the neck shoulder point 3 cm upwards 2. draw the original height of the visible part of the collar from top edge of the collar stand to the shoulder line (use guide circle) 3. draw the new height of the visible part of the collar from top edge of the collar stand to the shoulder line
4. draw arcs starting from the intersection of the visible part of the collar and the shoulder line to the center back seam 5. Measure the lengths of the arcs i.e. collar back edges in both situation
(Point/Set/Meas.dist) Draw a cutting line across the collar (Draw/Line). Cut the collar with the line (Edit/Cut). Select the collar, M1, accept M2, then select the line, M1, accept M2. Then rotate one cut piece of the collar in order to add length to the collar edge. Select the piece to be rotated (in the picture it is the right side piece), M1, accept M2. Choose the point to rotate about with M1, (marked in the picture), the starting (base) point of the rotation (also marked in the picture), and finally type -5.3 from keyboard. Draw the new shape of the collar along the existing vertices of the collar pieces (Draw/Poly). If needed, you can correct the shape of the new collar by moving points manually (Point/Move vertex). Exercise 8 : Changing the styling of a tailored collar.1 Clear the screen using the command File/New. Answer No when the program asks whether you want to save the file or not. Run the macro Ljacket.mac (File/Macro).
2 Remove all other pattern pieces except for the collar and the CF-piece of the jacket (Edit/Erase). Do not remove the turning line for the lapel. 3 Move collar so that it touches the CF piece: choose the command Edit Move. Select the collar, M1, accept, M2. Choose as the base point of the move the point of the collar which is marked with an arrow in the picture, M1, and as the destination point of the move the point of the CF piece marked with an arrow in the picture, M1. Use snap to end point to be exact <Ctrl F3>. 4 Draw a cutting line, which starts from outside of the CF piece, goes along the turning line of the lapel, and continues from there as a tangent line across the collar. Because this line has more than two points, you cannot use the Line drawing tool. Use the Draw/ Polygon tool. Choose the first point of the polygon somewhere outside the CF piece (look at the picture), M1. Choose the following points of the line (polygon) at the bottom edge of the turning line for the lapel, M1, and at the top edge of the turning line for the lapel, M1. Open the drop-down menu for the polygon with M2 and choose from it "Tangent Line" (= a line which continues in the same direction as the previous segment of the polygon), M1. Finally, place the last point of the cutting line outside the collar, M1. Pan the view using the arrow keys in keyboard, if you need to.
5 Cut the collar and the CF piece with the line you just drew. Use the command Edit/Cut. Select the collar, M1 and accept it, M2. Select the cutting line, M1, accept, M2. (It is easiest to select a line near its end point. Select the CF piece, M1, accept, M2. Select the cutting line, M1, accept, M2. Look at the blue command line at the bottom of the screen to see that the cut really has taken place (you should see Calculating done). 6 Remove the cutting line. Use the command Edit/Erase. Select the line, M1, and accept the selection, M2. 7 Mirror the small pieces of the collar and the lapel you just cut, on top of the front piece. Use the command Edit/Mirror. Select the collar, M1, and the lapel piece, M1. Accept the selection, M2. Point the bottom end of the line across which the mirroring is to be done (= bottom end of the turning line of the lapel, M1 (look at the picture). Point the top end of the mirroring line (= the point where the cutting line crossed the collar, M1 (look at the picture). 8 Remove the original cut pieces of the collar and the lapel (Edit/Erase). 9 Alter the collar and/or the lapel to the shape you want by moving its point(s). Use the command Point/Move vertex. Select the points to be moved, M1, M1 , accept the selection, M2. Choose the base point of the move (preferably near the points to be moved), M1. Move the mouse and choose the destination of the move anywhere you want it to be, M1. If you are not pleased with the result, undo the move with the command Edit/Undo and try again. 10 When you are satisfied with the new shape of the collar and the lapel, mirror them back to their original position to the left side of the turning line of the lapel. Use the command Edit/Mirror. Select the collar piece, M1 and the lapel, M1, accept the selection, M2. Choose the line across which the mirroring is to be done. It is the same line as the previous mirroring line, M1, M1. 11 Remove the collar piece and the lapel on the CF piece (Edit/Erase). 12 If you want to, you can join the collar pieces to each other, and join the lapel to the CF piece (Edit/Join). This is not necessary, but if you want to draw seam allowances around the pieces, it is easier when the pieces are joined.
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